Inside each of those blocks, put a "find" and "replace" key. To use this, make a block titled "sound" and inside that block, put a block titled "player" for every sound you want to replace.Allows custom sounds to be played for various weapon events.The value of "modelname" is the location of the model to display. Inside that block, put a key titled "modelname". For a custom worldmodel, insert a block into your weapon config titled "worldmodel".For a custom viewmodel, insert a block into your weapon config titled "viewmodel".If you know a workaround, DO NOT POST IT HERE. Due to Valve making a change a few years ago, your weapon will be invisible to other players.Allows custom models to be added to a weapon.This can be used to guarantee compatibility with an old Custom Weapons 2 server. This plugin basically replicates Custom Weapons 2's functionality.The value for "value" is the value of the attribute. The value for "plugin" is the name of the plugin the attribute is from. Inside those blocks, insert two keys titled "plugin" and "value". Inside there, put blocks with the names of the attributes you want to apply, one attribute per block. To add an attribute, put a block in your weapon config titled "attributes".This will spam errors if an attribute is applied to a wearable or shield. This provides backwards compatibility with Custom Weapons 2 attribute plugins.0) If non-zero, custom weapons can only be equipped by one team 2 = RED, 3 = BLU. 1) When a custom weapon is equipped, the user's health will be set to their maximum.
#Tf2 custom weapon server manual
Set to 0 to disable manual weapon selection without disabling the entire plugin. 1) Clients are allowed to say /custom to equip weapons manually. 0.15) Percent chance, per slot, that bots will equip a random custom weapon. 20) Time, in seconds, to allow /custom after spawning in Arena. 1) Only allow /custom to be used inside of a spawn room. 1) Enables the plugin, of course! Set to 0 to remove all active custom weapons. /c reload in chat or sm_c reload in client console (server console will be fixed soon) - Reloads CW3 and all the modules.sm_custom_addattribute - Adds a custom cw2 attribute onto any weapon.sm_cw3_addattribute - Adds a custom cw3 attribute onto any weapon.cw2legacy is only to be used if you have issues getting your CW2 server working with the split CW2 modules.Īny player can equip a custom weapon by typing /c, /cus, /custom, !c, !cus, or !custom in the chat. There are a few modules in the scripting folder, but the default modules do mostly the same job. If you're setting up a server, the starter kit has everything you need to get it going, just copy the plugins folder into your servers sourcemod/plugins folder. In the attachments of this post, you will see something called "CW3 Starter Kit.zip". It also means that if a server owner finds a module that causes lag, it can be removed or replaced by a more optimized module. Well, what that means is that if you want to contribute to Custom Weapons 3, a lot of the plugin is exposed via forwards in the. Unlike Custom Weapons 2, however, Custom Weapons 3 uses a module-based system. Wanting new weapons in TF2? Valve not doing it? Take matters into your own hands with Custom Weapons 3! Based on the Custom Weapons 2 plugin by MasterOfTheXP, Custom Weapons 3 has a brand new menu system and the ability for servers to make shields and wearables!